
Skullarship

Skullarship is a technical experiment using Twine (Sugar Cube) to create a short narrative horror game.
You broke into a high school to find something before dawn. The place isn't empty, and whatever is roaming these halls must not catch you. Explore, search, hide, and make your way out on time.
This prototype comes with the following features:
- A short text-based horror experience with branching narrative paths.
- Every action costs time. Decide wisely.
- A proximity room tracker that keeps you oriented (in theory!).
- An entity that moves and reacts to some condition, creating a tension as you explore.
- Three distinct story paths depending on what you find.
- An adaptive ambient soundscape that evolves with the situation.
- Available in French and English.
Very special thanks to the amazing Camille Coq for the gorgeous key art and the incredible Diane Landais for the ambient and adaptive soundscape that gives a spark of life to Skullarship.
Thanks to everyone who shared tips and free resources online. Without your shared work and open content, this project wouldn't exist:
- GhazWorks Youtube channel full of valuable tutorials that offered me a first dive into Sugar Cube.
- ChapelR's custom macros github treasure box (especially the great Cycles System and useful Mouseover Macro).
- idling's Wandering NPC base which was a great starting point in developing my own widgets and entity logic.
- jimmah661's simple time macro which was a great start to work on the timed action system.
Feel free to leave feedback, comments or report any bugs you find. Thanks!
| Published | 19 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 42 days ago |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Blackcorn |
| Genre | Interactive Fiction |
| Made with | Twine |
| Tags | Crime, Horror, Narrative, Singleplayer, Text based, Turn-based, Twine |
| Average session | A few minutes |
| Languages | English, French |
| Inputs | Mouse, Touchscreen |
| Content | No generative AI was used |

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