Skullarship Art by Camille Coq

Skullarship is a technical experiment using Twine (Sugar Cube) to create a short narrative horror game. 

You broke into a high school to find something before dawn. The place isn't empty, and whatever is roaming these halls must not catch you. Explore, search, hide, and make your way out on time.

This prototype comes with the following features:

  • A short text-based horror experience with branching narrative paths.
  • Every action costs time. Decide wisely.
  • A proximity room tracker that keeps you oriented (in theory!).
  • An entity that moves and reacts to some condition, creating a tension as you explore.
  • Three distinct story paths depending on what you find.
  • An adaptive ambient soundscape that evolves with the situation.
  • Available in French and English.

Very special thanks to the amazing Camille Coq for the gorgeous key art and the incredible Diane Landais for the ambient and adaptive soundscape that gives a spark of life to Skullarship.

Thanks to everyone who shared tips and free resources online. Without your shared work and open content, this project wouldn't exist:

Feel free to leave feedback, comments or report any bugs you find. Thanks!

Published 19 hours ago
StatusReleased
PlatformsHTML5
Release date 42 days ago
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorBlackcorn
GenreInteractive Fiction
Made withTwine
TagsCrime, Horror, Narrative, Singleplayer, Text based, Turn-based, Twine
Average sessionA few minutes
LanguagesEnglish, French
InputsMouse, Touchscreen
ContentNo generative AI was used

Development log

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